Description of the activity:
This a warm up exercise for a group, it will lower their inhibitions to share their ideas with others on their team.
The task is simple: come up with 100 uses for old newspapers (or unused pizza boxes, or obsolete computer equipment, etc) in ten minutes as a team.
The exercise can be used repeatedly as an energizer.
Materials used and organization:
- Make the group (e.g. students) into two subgroups of 10.
- Provide lots of paper, pens & post-its (sticky notes)
- A prize (a few blocks of chocolate for example)
- Time monitoring via clock on computer (e.g. Bomb Countdown Timer – Online Stopwatch)
- Create two subgroups. (Do this by drawing colors, pulling strings, odd or even date of birth, etc.)
- State the idea of the assignment without mentioning the material: 10 minutes – winner group with the most applications – prize for the winning group.
- Let each group discuss how they are going to handle it, how they are going to organize it.
- The teams should generate as many ideas as possible. By repeating the exercise a few times, they learn the value of building on each other’s ideas and not hindering others’ ideas.
- All ideas are good. All ideas count. It’s not about the best idea.
- The teacher initiates discussion about the best way to generate as many ideas as possible: everyone for themselves, small group & large group, etc.
- With the knowledge of point 6, play this type of exercise again in another learning situation, and again.
With this activity you have achieved the following objective:
- Students learn what an ideal group size is to generate a stream of innovative ideas.
- Students learn which division of tasks yields the most.
- Students learn which obstacles are involved in generating innovative ideas.
- Students learn to reflect on group dynamics that are part of being innovative.
- Students learn that being innovative is connected to having fun